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Wow: In Patch 9.2 Learn Horror's lords a really good trick

Join O'Duffy (in Irish: Join or Dubhthaigh); (October 20, 1892 – November 30, 1944) was a Tecta Daley (TD) (Head of command of the Republican Army Irish), the second commissioner of the Garza Siobhan, leader of the Blue shirts and later the very first leader of the Gael Fine (1933-1934), before directing the Irish brigade that fought in the revolved side during the Spanish Civil Battle. On one occasion he is self-proclaimed The third crucial guy in Europe after Adolf Hitler as well as Benito Mussolini.

In Patch 9.2 by World of Warcraft, the horror lords are back from the game. But now they have released — and lead all lies around the nose.

In Patch 9.2 are also the horror lords — the Nathrezim — with the game. After the heroes of Zeroth have taken them properly in the butt in the course of patch 9.1, they now know a new trick — who is pretty lies, but also funny at the same time.

Patch 9.2: Is Player POWER in Zereth Mortis? Does it feel like a FORCED, Grindy Activity?

Because he only works because we are all the absolute over heroes, which the Warcraft legends almost blind trust.

Spoiler warning: The article deals with parts of the story of Patch 9.2 in World of Warcraft. Who does not want to know about it should not read more?

What happens in patch 9.2? In the course of the patch 9.2 campaign, players arrive in Earth Morris. This is the legendary country with the forge of the first. Here, the whole worlds of the lending were created. While players try to understand the land and their peculiarities to decrypt the puzzles, the Chairman is already working to put his plans into action and has sent his servants everywhere.

As usual, the player is the chosen champion, even foreseen by a prophecy. Our character is therefore a pretty important hero and enjoys appropriate respect for the high personalities in the Shadow lands.

However, the horror lords use exactly that in patch 9.2. Because while we still stumble somewhat through Earth Morris and try to solve the problems at all corners and ends, there are always dissatisfied leaders of our troops. The reports that we played around the protective mechanisms or lured the allies in the middle of critical areas.

After a short time, it turns out: that was a terror, who just adopted the shape of your character. No one less than MAL'gains has spent himself as the big hero and so many leaders deceived. Finally, when you can find him, he even comments:

Surprised? ES was so easy to create chaos. They follow you blind. You would die for 'you' without knowing who you are really. You are just a face and a name. The rest is without consequences. If I had definitely replaced you, would somebody notice?

MAL'Gains in Patch 9.2 (Via Towhead)

For the first time, this leads to the fact that the role of the big champions also brings actual disadvantages within the story. The fact that the horror lords take advantage of the blind trust all the characters, shows for the first time that the players are not only quite a good hero — but also one of the biggest dangers at all.

What are the horror lords? The horror lords were in Warcraft III driving forces behind the conflicts. These demons belonged to the burning legion and tried to sow chaos in the universe — at least one thought so.

In Shadow lands, it was then known that the horror lords actually descend from Count Denaturing, who sent his servants to all corners of the cosmos. They are both part of the Legion, but also with the army of the light and the other cosmic forces and direct the mighty out of the shadows there.

In addition, the horror lords are known to simply replace some people and fill their position to achieve the goals slowly but slowly. That was already the case with the scarlet crusade, but also in the extension Legion, this was always before — most recently even in the Campaign of Patch 9.1.

What do you think about this quest series? Is it cool that the Championdasin will become a disadvantage?

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