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SIFU will not have modes of difficulty in its launch, but the authors could add them later

Sight has given a surprise after another. First, he has attracted the attention of the community for his various trailers in which his battles of Lungful Style are observed, but this has given way to a recent change on his release date advanced the premiere of the game. Now, the creators are prepared for the last months of development and drop small data pills about what we will find in their work.

To completely complete the game you must master the Pierre Arno combat system One of the most curious aspects of SFU is that our character will age each time we die, and in the middle MP1st they have not hesitated in asking the LOCAL team if This detail will alter the difficulty of adventure: We want Sight to challenge players and encourage them to learn, improve and adapt. The ability to revive will help new players allowing them to fail and try again, multiple times when it is Face a difficulty, replied Pierre Arno, executive producer of the developer. With this philosophy, the study has decided to launch the game without difficulty modes, although they admit that they could include it later.

Why Sifu Should Be On Everyone's Radar | Indie Outlook

However, from Local move away from the idea that the retry will facilitate the things of the player and warn that overcoming the title will require great skills Lungful: The price of mistakes will increase fast, and for Complete fully the game must dominate the combat system. After all, one does not become a master of martial arts overnight.

Therefore, the creators assure that it will be possible to finish the adventure without age or an apex, although obviously this achievement will only be accessible to the most delivered players. In this way, it will be possible to squeeze a Lungful title whose development has needed the capture of 160 movements only for the protagonist, but that will give us a worthy experience of admiring.

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